![]() Mobile Flourish pushes the target away so you can move elsewhere without risking an attack of opportunity.But the flourishes do even more than that depending on the type: of additional movement speed for the same turn. When the swords bard successfully hits a target with a melee attack on their turn, they can do a Blade Flourish to add their Inspiration die to the damage of this attack and get 10 ft. The bard is traditionally a support-type class, but the swords bard flips this on its head.Īt 3rd level, they get a Fighting Style (either Dueling or Two-Weapon Fighting), proficiency with medium armor and a melee weapon of their choice (which works as an arcane focus), and the ability to spend Bardic Inspiration dice on Blade flourishes. Your one weakness is your subpar hit dice, so you can go from seemingly invincible to KO’d in the blink of an eye, but your defensive spells should give you breathing room, and it’s in your party’s best interest to keep you up and running. On top of thriving in melee, you’re still a full wizard, so you also get the best spell list in the game and access to the highest level spells, if your campaign gets there-by which point you can also burn spell slots to reduce incoming damage and add your Intelligence modifier to your melee damage rolls on top of Dexterity (or Strength, sure…). Saving throws are how the enemy is most likely to get you since your AC with Bladesong up is insane, so Counterspell and Absorb Elements are your best friends. Speaking of, you’ll spend a good deal of your slots buffing yourself ( hasted Bladesinger? Even more unhittable) or casting reaction spells. This is especially good at lower levels when spell slots are more scarce. The Bladesinger also gets Extra Attack at 6th level, like the bards mentioned next, but the Bladesinger’s is better because one of them can be a cantrip. Naturally, there are restrictions: no shield, no medium or heavy armor, no two-handing weapons. Super powerful feature! It’s why a two-level wizard dip is attractive to Dexterity-based eldritch knights and arcane tricksters. and a bonus to your Constitution saving throws to maintain concentration equal to your Intelligence modifier.Advantage on Dexterity (Acrobatics) checks,.an increase to your AC equal to your Intelligence modifier,.You can use it-for up to a minute at a time-as many times as your proficiency modifier between long rests. More importantly, you get the bladesinger’s signature feature: Bladesong. When you choose the Bladesinger subclass at your second wizard level, you get proficiency with one type of one-handed melee weapon and light armor. Your Dexterity plays a big role in rocketing your AC, so deprioritizing it to dish out bonks is a significant blow to your survivability as a frail d6 hit die caster. Hammertime? You can, but Strength weapons are inadvisable. ![]() I’ll spare you the trouble of looking up which subclasses make the cut without multiclassing: Bladesinger Wizardīut seriously, the way this subclass works is buffing the character’s Armor Class (AC) up past 20, so they can dart around the battlefield carving up their foes or blasting the hell out of them. A proper spellsword uses magic frequently and flexibly and can cast spells above 5th-level in their prime. The ranger gets close, but not quite there, as it still skews too martial. A paladin’s slots are mostly for smiting if they’re playing efficiently. Neither are the pure paladin, ranger, and artificer. Second, they also lack the spell slots to make leveled spells an integral part of their fighting until the late game, especially rogues, who are expected to bring a lot of utility to the party. A striker, not a tank.īy this definition, third-caster subclasses of martial classes, like the eldritch knight and arcane trickster, aren’t spellswords.įirst, they only get close to wielding powerful spells late in the game (and most campaigns don’t get anywhere near high-level play ( source)). They move quickly to make the most of good positioning, switching between weapons (often magically enhanced) and spellcasting as needed. Animes are chock-full of magic swordsfolk, the Witcher series is super popular (longsword in one hand, magic in the other), and Gandalf himself is an early example of this type of character.ĭ&D 5e is the go-to fantasy tabletop RPG, and you can certainly mix and match magic and martial prowess with its vast array of player options, but I’m going to argue for-and use-a stricter definition of spellsword that narrows things to a particular playstyle.Ī spellsword is more magically adept than a half-caster, better at melee than most full casters, and not as hardy as a martial character. The all-rounder warrior who’s competent at swinging a sword and slinging spells-and they’re probably up for some skulduggery, too! Many people want to play this character type in D&D.
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